
Batman: Arkham Asylum has been garnering critical acclaim from critics. It has been unanimously praised. This is not an easy task for a game based on comics. Comicbook and film translations into videogame territory for the most part are abysmal. Most come out just in time, or close to the release of the film counterpart to drive sales. Creativity is usually an afterthought, so what makes it to the shelves are soulless, lame, buggy games that was most likely the brainchild of a marketing exec, and not a game developer.
Arkham Asylum is different. There is no movie tie-in here. This is just a game that wanted to get it right. No cross promotion, no product placement and no embarrassing marketing jargon. It’s just a really good game. It was developed by Rocksteady Studios in London, a fairly small dev company. They also developed the hugely ignored Urban Chaos: Riot Response in 2006. It was largely ignored because the game only came out on the previous geneneration consoles. Everyone was enamored with the 360 and was anticipating the launch of the PS3 in the fall.
Arkham Asylum shines the spotlight on Rocksteady once more, and everyone has taken notice. Without giving too much away, the story begins with Batman capturing The Joker after he attacks Gotham City’s Mayor’s office. Batman escorts Joker to Arkham Asylum for incarceration, and all hell breaks loose. Harley Quinn aids The Joker in escaping. I’ll stop there. Check out the in-depth GameSpot review below.
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