Battlefield Brings its Bad Company to Your Playstation 3

Battlefield Bad Company

The Battlefield series of games are widely known as being some of the best multiplayer first person shooters around, providing countless hours of frenetic entertainment as you try your hardest to stay alive while a group of your closest friends tries to take you and everyone else out. It’s fun. And it’s looking like the latest title in the franchise, Battlefield: Bad Company just keeps taking things to the next level.

Bad Company
is set in the near future, and the one player game centers around four soldiers going AWOL over enemy lines with the requisite cart full of weapons and ammo in tow. It’s full of Battlefield’s trademark attitude and wit, not to mention the amazing graphics and action that you expect from current gen first person shooters. And then of course there’s the multiplayer, complete with a brand new mode called Gold Rush that allows 24 players to use tactics to attack and defend objectives. It’s more than just a free for all, it’s like a story-based game with a couple dozen players. Sounds good to me.



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    I've only played the demo so far so here are my complaints: Helicopters & heavy tanks handle quite poorly - especially when compared to the planes & tanks in Warhawk. Also, there appears to be no option to allow Sixaxis control of vehicles. This is an egregious oversight on the part of this game's developer. It is the Sixaxis motion control that heightens the gaming experience on the PS3. It's almost as if EA & Dice built the game first & foremost for the Xbox 360 & then didn't feel the need to bother to work on the Sixaxis controls for the PS3. EA & DICE: Get your acts together!!!
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    The handling of choppers and tanks are fine IMO. You want crappy car handling, play Alone in the dark. Now that game has awful vehicle controls. With respect to six axxis motion control, only first party titles have them like Lair, Heavenly Sword and Warhawk. Very few multi-platform games have them. Apart from Devil May Cry 4, most multi-platform games are indeed built first and foremost for the 360. It's much easier to build for and their dev kits have been out for use for over a full year prior to the PS3 dev kits. I love the PS3, but their cell technology is a nightmare for developers. It makes no sense from an economic POV to build anything apart from PS3 exclusives for the PS3 first. Hopefully, in due time this will change as devs get more experience with the PS3's cell technology.

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